In World of Warcraft: Burning Crusade each character must have two primary and three secondary professions to be useful in raids. To leveling up your profession skill you should waste a lot of time and gold. I will share my opinion on which professions might be the best for gold farming in TBC and why these professions are good for gold making. Here is a quick review of the professions in TBC. I won't deep into details in this article.
The one-handed mace Dragonmaw is one of the most powerful crafted items in TBC. And because of that, most melee classes will use Blacksmithing as one of their professions.
The mace can be upgraded throughout TBC as well, making it so that Warriors and Shamans will keep the profession all expansion long.
Additionally, Blacksmiths can make WOW Classic Gold for Sale from crafting various items like weapon stones, weapon chains, and temporary armor buffs for items.
Mining is one of the most essential gathering professions in WoW, it involves extracting ore from mineral nodes throughout the zones and it provides reagents for Blacksmithing, Engineering and Jewelcrafting. You can see why it's so valuable. These nodes are found using the miner's basic ability “Find Minerals”, it shows node spawns on your minimap.
Mining is hugely popular and it can certainly be a big gold maker in TBC for the reagents it provides to multiple professions, so Mining can be profitable by either selling stacks of ore or smelting bars and selling those. So in TBC it's important to know which is more valuable because of Jewelcrafting's prospecting which also destroys ore to find gems, so definitely take a look at your service prices to know if you should be smelting it before you sell it or just sell the ore.
No matter what you plan on going Mining for it being a great profession for any class, so once you're in Outland competition for veins is going to become much tougher, there's fewer zones and flying mounts decreases at the time it takes to do your farming routes and reach the nodes. Fel iron can be found by making circuits in any zone but the two most advisable are Hellfire peninsula and Terokkar forest. Hellfire is useful because it has the highest number of node spawns and Terokkar is especially worthwhile for power leveling because you can quickly move to Nagrand to start collecting adamantite.
Skinning allows players to gather leather, hides, and scales by skinning certain mobs (Beasts, Dragonkin or Demon Skin). It is most often paired with Leatherworking. Because the two are basically perfect together other than using Skinning to level Leatherworking. Skinning has a pretty good TBC classic gold farming potential, and you can sell lots of different Hides that you find. They're quite valuable because the amazing craftable BoE Epics will be added in TBC, so selling high-level leather is profitable to become a master skinner.
I'd recommend learning in Hellfire, so you can start leveling your Skinning when you are in the first zone. Don't learn from Seymour. You can quickly level this profession while you're leveling up your character, and you can skin the creatures that you have already killed, so there's no need to go out of your way to level this gathering profession.
These are important for mainly crafting Epic quality mage gear. It has a higher drop rate from Skinning than other professions, and it can be farmed easily by flying through the Northern part. Skinning is an awesome profession.
Consumables have been an important part of WoW Classic, and this will still be the case in TBC. There will also continue to be powerful Transmute spells that have long cooldowns, but create very valuable materials.
These make Alchemy an extremely valuable profession to have for any class with things to sell for raiders and PVPers alike.
This profession pairs best with Herbalism to supply your mats.
Let's talk about another profession that has a lot of the same, which is tailoring much like leather working tailors can also craft some Priebus items as well as several high-end Pratt later in the expansion. Tailors can also craft spell a friend purchase, basically the tailoring equivalent of leg armor from leather working and it's used by healers and casters. So they have some steady gold coming in on a daily basis through spell Fred sales, plus some big boy gold when they sell crafted gear. On top of this, tailors can also utilize a daily cool-down or a four day cooldown craft. As tailors can spell basically craft free types of wear claw NTB scene, spell it, cloth shadow cloth and primal moon plot. These do not share a cool-down. So every four days you can craft a bottom of each additionally at level 68, you can learn tailoring specialization, which lets you specialize in one of these three times, which gives you access to some really good bounded pickup crafter to gear as well as every time that you craft a cloth on cool down, you will craft two, instead of one, meaning if you're a speller cloth specialist, every four days, you can craft this to spell a cloth and one of the other times, and vice versa, if you specialize in any of the other times, all right, let's break things up from gear, crafting and talk about alchemy.
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